Kokoro Lymn
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Kokoro Lymn is an Æon initiate, warriors capable of altering the spirit of themselves and others. They call this spirit Pleroma. Lymn is an initiate of the Order of Pneumata, an organisation devoted to the study of Pleroma techniques, under the tutelage of Maven Tehl, along with Ffion Heul. The two initiates are considered 'closer than siblings', though the aloof nature of their master has caused a distinct rivalry between the two for his attention and acceptance. As the final part of their training, the Æon initiates are tasked with 'seeking adventure' and a worthy cause. In this the duo found themselves in the employ of Skrai and his Multiverse-spanning domain known as The Imperium.
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Species
- Main Article: Muovinen
Muovinen are a humanoid species who appear, at a quick glance, like "ideal" humans. They are, however, identifiable by their "plastic" quality to them. Should they not take care of their appearances, they could more closely resemble mannequins or wax figures. Their body is, in fact, composed of a plastic-like material, with the hair on their head the only part that bears closest resemblance to something 'organic' in composition. The Muovinen excel at crafting with organic life in ways humans excel at crafting with materials such as wood and metals.
Homeworld
Plastos
- Main article: Sirina Galaxy
The planet Plastos is home to varying polymers, resins, and other "plastic" lifeforms and natural wonders, while plant and animal life familiar to humans are often found at sites where the Muovinen live and work. It is recognized by the Order of Pneumata as a civilized world.
Characteristics
Personality
Lymn, as common for those in her order, has a love for adventure. She is very adept at artfully communicating in both her speech and her movement. She is not afraid to face incredible odds, and is very quick to aid others when they are harmed. However, her bravery and compassion can be "put on hold" if she feels the need to "heal" herself -- a trait which becomes more apparent the more injured she is.
Powers
As an initiate of the Order of Pneumata, an organisation devoted to the study of Pleroma techniques, she has powers over the "spirit" found in herself and in others, which allows for various supernatural abilities. She is particularly skilled in the art of healing -- a skill she is all too ready to use.
Story Line
Place of Birth
- Main article: Plastos
TBA
Early Life
As with most initiates of the Order of Pneumata, Lymn was a young child when she was taken in by the Æon. Unlike planets such as Terra Flux, Plastos didn't have the same level of Pleroma concentration and so the act of taking in children from their families was much more uncommon and even seen as a negative act. However Lymn's parents felt it was important that their daughter reach her full potential and she was moved to the planet Axis where the Order of Pneumata were based. Once there she led a hard life growing up in a rigid life-style, separated from her family. In many ways it helped shape Lymn into the woman she would become.
Teenage Years
Pleroma
When she became a teenager, Kokoro Lymn was placed under the tutelage of Maven Tehl and paired with another initiate named Ffion Heul. Maven Tehl was known for getting good results with his initiates, producing some of the most adept, skilled and powerful Æon the Order had ever seen. However his methods, by remaining aloof, meant that his initiates often formed a direct rivalry with one another, often trying to outdo the other. This is what led to such high results, the constant drive to be better than the other and gain the attention of their master. Ffion Heul and Kokoro Lymn were no different, their skills and knowledge advancing exponentially as they sought to be better than the other. Yet, as with many paired initiates, they developed a close bond through their training, spending many days alone together on difficult endurance tests that forced them to work together. Their rivalry never ended, yet their bond grew closer and closer until they often regarded the other as a sister. As well as standard Pleroma techniques taught to all initiate Æon, they were taught physical training too. This included much in the way of martial skills and physical endurance. One particular branch of martial skill, and often considered the most important, was wielding an Æon's weapon; the Ruhand. The Ruhand allowed an initiate to both learn to fight and focus their spiritual energy because it was ignited by their internal Pleroma. All initiates Ruhand was coloured silver until the conclusion of the final test.
Healing
Born on Terra Flux, Ffion Heul had been blessed with a great deal more raw spiritual power than many other initiates. Yet for all that power, Heul had little patience and therefore her skill with Pleroma fell behind the other top students, including Lymn herself. In this Lymn found her calling towards the healing arts of Pleroma, whilst Heul focussed on the physical which demanded more power and less refinement. Lymn found that the smallest application of Pleroma could achieve grand results if used in the most skilled and appropriate manner.
Final Test
Call to Adventure
Once the master felt he had no more to directly teach, the final test was bestowed upon the two initiates. They were to travel out and seek adventure. Wars, security, or even "defending the weak" were common methods of undertaking this final test. It would be over when their Ruhand changed colour, reflecting the change of their internal spirit and the Æon that they had become. However Heul and Lymn were offered a rare opportunity; adventure across the Multiverse. A ship, the VSES Vendetta, appeared, by chance, around Axis. Damaged and its captain, Kelly Anderlight, dying the Vendetta was in need of help. The Order offered Anderlight technology to save her life, binding her to the very ship in a bio-mechanical symbiosis. In return the only condition was that they take two initiates through the Multiverse and allow them to leave at the very next stop. Being two of the most promising initiates in the Order, Lymn and Heul were the two chosen. In this they were taken out of the Sirina Galaxy entirely and thrown into the cosmos of the Multiverse.
Joining The Imperium
Once they arrived in orbit around the planet known as Ducati, Heul and Lymn left to seek adventure, not realising that it was developing right around them; Rebellion. Anderlight had taken the ship through the Multiverse, able to control the ship's universe-hopping system now that she was bonded to it, to a lost pilot named Quilan Hyperon. Hyperon was amassing a Rebellion on Ducati to strike back against the conquerors of the planet and the local space station; the Dream Space Station. Heul and Lymn sailed out of the Rebellion and straight into the employ of The Imperium, signing up as fighter pilots. Only then did they realise that they would have to fight some of the friends they had made aboard Vendetta...
Related Characters
Player Characters & Other Major Characters
Ffion Heul
- Main article: Ffion Heul
Ffion Heul is an Æon initiate, warriors capable of altering the spirit of themselves and others. They call this spirit Pleroma. Heul is an initiate of the Order of Pneumata, an organisation devoted to the study of Pleroma techniques, under the tutelage of Maven Tehl, along with Kokoro Lymn. The two initiates are considered 'closer than siblings', though the aloof nature of their master has caused a distinct rivalry between the two for his attention and acceptance. As the final part of their training, the Æon initiates are tasked with 'seeking adventure' and a worthy cause. In this the duo found themselves in the employ of Skrai and his Multiverse-spanning domain known as The Imperium.
Non-Player Characters & Associated Characters
Maven Tehl
- Main article: Maven Tehl
Maven Tehl is the master of Ffion Heul and Kokoro Lymn. He is an Æon of the Order of Pneumata, an organisation dedicated to the study of Pleroma. Maven Tehl is renowned for being aloof towards his initiates, however he judges this good practice as it sparks competition between the children to strive to excel to gain his attention and outdo one another in an effort to gain favour. He was involved in many battles throughout the Multiverse and is subsequently very well-travelled. He is considered one of the most talented masters of the Order he belongs to due to his skill at teaching and passing on knowledge of Pleroma. He has one of the highest track records for successful graduations of initiates to fully-fledged Æon.
Player Notes
Lymn was created firstmost to be a character to be played alongside Ffion Heul at the request of her player, who interested me in playing a Jedi-like character with a very close sibling-like partner. I started with the idea that I wanted Lymn to be a "plastic" person, and to specialize in the equivalent of Force Healing, and worked from there.
